File Preview Panel

File Preview Panel

Displays previews of medias from the Media Directories Where you can find all your content media Read More

When you select a folder or a file inside the Media Directories Where you can find all your content media Read More , where all of your content media are stored, you can see a preview of them.
To see the preview of a main folder, you may have to first select one of its child folders and then select it again.

Moreover, if you select a file layer in the Element Tree The hierarchical structure of Smode elements Read More , you can find a File field in the Parameters Editor Edit the parameters of the selected Element Read More in which you can also see previews and select medias.


Update Cache

To update the previews, right-click on a file, folder, or media directory and select Update . This will regenerate both the cache and image files.
Note that if you choose to update a folder, every child folder will be updated as well, which can take some time. So, be cautious.
Usually, the folder will automatically update once you put new media inside.

Toolbar

Press the folder icon to reveal the file in your File Explorer .
You can also choose between a transparent, black or white background, choose the channels you want to display, and zoom in and out.

Image File Information


Under the preview, you can find the image properties: Last Modification Time : date and time
Modifiable : Yes/No
Size : storage space in bytes
Codec : the image codec (check Image Layer This generator loads a still image and displays it. Read More to see supported codecs)
Resolution : size in pixels
Color space
Subsampling
Component Type int8 = 8bits/channel meaning 32bits/pixels
Bytes per pixel (in octets): 4 Bytes = 32bits
Flags:
  • M : premultipliedAlphaFlag
  • I : interlacedLinesFlag
  • V : bottomToTopFlag
  • P : planarFlag
Mipmaps

Video File Information



Last Modification Time: date and time
Size: storage space in bytes
Video Stream
Codec: the video codec (check Video File Generate an animated image by playing a video file. Play it either with its Transport or from a Timeline (by drag n dropping the layer inside it) Read More to see supported video codecs)
Resolution: size in pixels
Frames: number of frames in the video
Time Base: number of frames per second (on the example above, 25/1 means 25 frames per second)
Chunk Count: specific to Hap format. It corresponds to how many processor cores can decode the video file simultaneously. The higher the number, the faster the decoding process.

3D File Information



Last Modification Time: date and time
Size: storage space in bytes
Lights: number of lights
Cameras: number of cameras
Meshes: number of different meshes
Vertices: number of vertices
Triangles: number of triangles
Check the 3D File External referenced 3D file (.fbx and .obj) Read More documentation for further information on this.

See Also: