!!! This only work with DisplayPort FLEX Deltacast Card and Blackmagic Decklink!!!
General settings
Here are the general parameters that apply to the different configuration ( centralized, decentralized...)
Unreal Plugins
First copy the Smode plugins in your project "plugins" folder or in the engine "plugins" folder
You need to enable the plugins Smode, nDisplay, and ICVFX
Unreal Projects Settings
1) Set the
Game Instance Class
to SmodeGameInstace
2) Set
enable alpha channel support in postprossess
to Linear Color Space only or Allow through Tonemapper depending on what you will do in Composure
Plugins settings
1) Select the Ip and port of the Server where Smode is running. ( probably not a local IP like here)
2) Activate nDisplay in nDisplay: Main --> Enable: True
Setup your Map
Your Smode actor and nDisplay need to be located into your persistent level
1) drag and drop the BP_SmodeRig from the Plugins\SmodeUnrealPlugin\Content\ folder to the map
2) And select the cine camera in the BP_SmodeRig
Setup Topology
Here are the different Topology that you can make for your XR studio you need to chose one and follow the guide
Simple centralized setup
With this setup you can do a Set Extension and AR
You can read more here:
Simple Centralized Setup
A Basic Smode Unreal centralized Setup for XR with 2 server
Read More
Dual centralized setup
With this setup you can do a Set Extension and AR, AR can have different object in it
You can read more here:
Dual Centralized Setup
A Smode Unreal centralized Setup with 2 Unreal server for XR
Read More
Decentralized setup
With this setup you can do a Set Extension and AR, AR can have different object in it and the LED screen have dedicated Unreal server
You can read more here:
Decentralized Setup
A Smode Unreal decentralized Setup with 3 or more Unreal server for XR
Read More