XR - Calibration procedures

XR - Calibration procedures

Calibrate your XR Studio

xr - calibration procedures needs a specific XR/AR license. If you'd like to try out these features to decide whether you want to purchase an XR/AR license, please contact us.

Calibration may be the most crucial aspect of XR projects as it ensures a cohesive image while doing virtual production and set-extension.
To begin the calibration process, right-click on the Physical Camera A camera that simulate a real-one Read More -> Tool An element that adds logic and/or functionality to your compo, that is not visible on screen Read More -> Calibrator -> XR Calibrator A specific tool for XR calibration Read More .
You need to connect the Video Input Extract the image from a Video Input Device Read More to the corresponding input device. The calibration procedure aims to establish a visual bridge between the real world (recorded by the camera) and the virtual world (generated by Smode).
Check the Default resolution of your camera to align with reality. If your Physical Camera is in a Stage Elements Group Group multiple stage elements together Read More , select the Group and activate Advanced Parameter . If it's not, you'll need to create one and place your camera in it, as explained in the layers Order section of this page: Camera Tracking Create and configure a Tracking System and Physical Camera Read More

There are 3 different Calibrators:
  • XR-Latency Calibration Automatically evaluate the amount of frame delay between sending a picture to the stage and receiving it back through the camera. Read More : Automatically assess the frame delay between sending an image to the stage and receiving it back through the camera.
  • XR-Geometry Calibration Lets Smode know the position of cameras and Led Screens in the real world Read More : Adjusts the placement of the Tracking System To visualize tracked points using a tracking device Read More , the Correction of the Tracker a Tracker represent a real tracker and is part of a Tracking System Read More and modify the Camera Model of the Physical Camera A camera that simulate a real-one Read More .
  • XR-Color Calibration Blend perfectly the walls colors with the virtual surrounding. Read More : Generates a LUT that can be applied afterward on the set-extension with a Smart Lut Modify colors using a LUT from a XR Display information Read More .

It's important to follow the order of these calibration steps. The Geometry calibrator relies on information from the Latency calibration. Then the Color calibration needs the information provided from both the Geometry and Latency calibrators. That's why the calibration must be done in the following order: 1)Latency -> 2)Geometry -> 3)Color
We recommend reviewing the detailed points of the Sanity Check for XR setup Hardware setup for XR project Read More topic before proceeding with XR-Latency Calibration Automatically evaluate the amount of frame delay between sending a picture to the stage and receiving it back through the camera. Read More

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