xr - calibration procedures needs a specific XR/AR license. If you'd like to try out these features to decide whether you want to purchase an XR/AR license, please
contact us.
Calibration may be the most crucial aspect of XR projects as it ensures a cohesive image while doing virtual production and set-extension.
To begin the calibration process, right-click on the
Physical Camera
A camera that simulate a real-one
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->
Tool
An element that adds logic and/or functionality to your compo, that is not visible on screen
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-> Calibrator ->
XR Calibrator
A specific tool for XR calibration
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.
You need to connect the
Video Input
Extract the image from a Video Input Device
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to the corresponding input device. The calibration procedure aims to establish a visual bridge between the real world (recorded by the camera) and the virtual world (generated by Smode).
Check the Default resolution of your camera to align with reality.
If your Physical Camera is in a
Stage Elements Group
Group multiple stage elements together
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, select the Group and activate
Advanced Parameter
. If it's not, you'll need to create one and place your camera in it, as explained in the layers Order section of this page:
Camera Tracking
Create and configure a Tracking System and Physical Camera
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There are 3 different Calibrators:
-
XR-Latency Calibration
Automatically evaluate the amount of frame delay between sending a picture to the stage and receiving it back through the camera.
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:
Automatically assess the frame delay between sending an image to the stage and receiving it back through the camera.
-
XR-Geometry Calibration
Lets Smode know the position of cameras and Led Screens in the real world
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:
Adjusts the placement of the
Tracking System
To visualize tracked points using a tracking device
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, the Correction of the
Tracker
a Tracker represent a real tracker and is part of a Tracking System
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and modify the Camera Model of the
Physical Camera
A camera that simulate a real-one
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.
-
XR-Color Calibration
Blend perfectly the walls colors with the virtual surrounding.
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: Generates a LUT that can be applied afterward on the set-extension with a
Smart Lut
Modify colors using a LUT from a XR Display information
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.
It's important to follow the order of these calibration steps. The Geometry calibrator relies on information from the Latency calibration. Then the Color calibration needs the information provided from both the Geometry and Latency calibrators.
That's why the calibration must be done in the following order:
1)Latency -> 2)Geometry -> 3)Color
We recommend reviewing the detailed points of the
Sanity Check for XR setup
Hardware setup for XR project
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topic before proceeding with
XR-Latency Calibration
Automatically evaluate the amount of frame delay between sending a picture to the stage and receiving it back through the camera.
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