Pipeline

Pipeline

Define how video content is processed in a project

The pipeline defines how video content flows and is processed from the Show Contains all the video content of the project Read More till the video outputs of Smode.

Pipeline columns

Here is a picture of a typical pipeline:
  • Content Mapping Automatize complex dispatch of content from the Show toward Content Map Read More : Logical targets for content (Optional)
  • Content Map This section describes how to set up your content maps and use Content Area Read More : Rasterized targets for content
  • Video Projector Virtual video projectors of Smode stage, used for real life mapping, usually directly connected to the Outputs Read More : Processors of the Video projector in the Stage 3D modeling of the real-world video setup Read More (Optional)
  • Processor This section describes how to configure Smode processors in order to configure your output(s) and also make some nice and smooth stage pre-visualisations Read More : Additional 2D or pre-visualization processors (Optional)
  • Video Output Represents the connection of a Video Output Device to the Pipeline Read More : The actual Video Output Device Video Output Devices are devices that enable the sending of a video stream out of Smode Read More

Simplest Pipeline

The simplest pipeline is made of one Content Map This section describes how to set up your content maps and use Content Area Read More connected to a Video Output Represents the connection of a Video Output Device to the Pipeline Read More . This basically corresponds to the pipeline of Smode Studio : there is one rectangular piece of content that is displayed as it is on the video output. Such a pipeline can be obtained by creating a new Project Define a full project with content, 3D stage and video mapping pipeline Read More and selecting the Minimal creation wizard.

Full Pipeline

Here is a little schematic to help you understand the whole mapping process:

  1. Scene rendering in content maps : The content is defined in the Show Contains all the video content of the project Read More , in which 2D Layer A single 2D Layer Read More are sent either to Content Mapping Automatize complex dispatch of content from the Show toward Content Map Read More or to Content Map This section describes how to set up your content maps and use Content Area Read More (or Content Area Organize your content maps Read More ). This rendering process is equivalent to making one Compo Composite 2D Layer, Shape layer and 3D Layer together. [Ctrl] + [Shift] + [N] to create a new composition after opening Smode Read More per Content Map This section describes how to set up your content maps and use Content Area Read More .
  2. Processors to define post-processings : As many Processor This section describes how to configure Smode processors in order to configure your output(s) and also make some nice and smooth stage pre-visualisations Read More as wanted can be created to define how to post-process the video content.
  3. Binding to video outputs : The last step of the pipeline is to bind the Video Output Device Video Output Devices are devices that enable the sending of a video stream out of Smode Read More to either Processor This section describes how to configure Smode processors in order to configure your output(s) and also make some nice and smooth stage pre-visualisations Read More or to Content Map This section describes how to set up your content maps and use Content Area Read More directly.

3D video mapping

Here is the principle of the 3D video mapping pipeline:
  1. First, the video content of the ContentMaps is mapped to the projection Surface Define a projection surface Read More according to how they are defined in the Stage 3D modeling of the real-world video setup Read More .
  2. Then, each Video Projector Virtual video projectors of Smode stage, used for real life mapping, usually directly connected to the Outputs Read More will act as a camera in 3D space that sees the surfaces with associated mapped content. This automatically computes the correct 3D deformation to achieve video mapping.
  3. Blending and warping is defined inside the video projector Processor This section describes how to configure Smode processors in order to configure your output(s) and also make some nice and smooth stage pre-visualisations Read More
  4. Most oftenly, the video projector processor will be selected on one of the Video Output Represents the connection of a Video Output Device to the Pipeline Read More , but if it's needed to pack the signal differently (e.g. multiple video projectors on a single large output), it's possible to create custom Processor This section describes how to configure Smode processors in order to configure your output(s) and also make some nice and smooth stage pre-visualisations Read More to assemble multiple projectors in once. The same technique can also be used for example to convert a 16/10 signal into 16/9 or the other way around.

CATALOG

Stage - 3D modeling of the real-world video setup

See Also: