XR - Broadcasting 3D content on the LED screens

XR - Broadcasting 3D content on the LED screens

Utilize your LED screens as windows open to a 3D world.

xr - broadcasting 3d content on the led screens requires a specific XR/AR license. If you'd like to try out these features to decide whether you want to purchase an XR/AR license, please contact us.
The main goal of this step is to display 3D content on the LED screens using a mapping method that creates the illusion of these screens serving as windows into a virtual world.

Setting Up the pipeline

Content Map distortion

Create a Content Map This section describes how to set up your content maps and use Content Area Read More with a minimum image resolution equal to or greater than the resolution of your camera stream. For example, if your camera stream is in Full HD, your Content Map This section describes how to set up your content maps and use Content Area Read More resolution should be at least Full HD. Set the Content Map Current Camera A specific camera that pull it's View and Transform form a Content Map Read More parameter of your Content Map This section describes how to set up your content maps and use Content Area Read More with the tracked Physical Camera A camera that simulate a real-one Read More .
Drag and drop the Content Map This section describes how to set up your content maps and use Content Area Read More inside the internal processor of each Led Screen Screens with a pitch and a luminosity Read More .
Set their renderer type to Warp to Geometry Warp the Content Map onto a Stage Geometry according to a perspective point of view. Read More .

Broadcast content on the LED screens

Smode Compos

In your Show Contains all the video content of the project Read More , create a Compo Composite 2D Layer, Shape layer and 3D Layer together. [Ctrl] + [Shift] + [N] to create a new composition after opening Smode Read More and select the Content Map This section describes how to set up your content maps and use Content Area Read More as target. Since you are using a 3D scene, you need a camera to choose the point of view from which you are looking at the scene. Therefore, create a Content Map Current Camera A specific camera that pull it's View and Transform form a Content Map Read More and select your Content Map This section describes how to set up your content maps and use Content Area Read More in its settings.
Your Compo Composite 2D Layer, Shape layer and 3D Layer together. [Ctrl] + [Shift] + [N] to create a new composition after opening Smode Read More 's Current Camera should be set to the Content Map Current Camera A specific camera that pull it's View and Transform form a Content Map Read More .

Unreal Content

If you want to use Unreal Content, please read: Unreal Device The Unreal Device host the connection with Unreal Read More and follow: How-To Unreal In Smode How to integrate your Unreal content inside Smode Read More .

Notch Content

If you want to use Notch Content, please follow: How-To-Notch-XR Using Notch Content for a XR setup Read More
Next step: Extended and augmented reality for XR studio Final VFX processor for compositing the Camera with the Set-extension and AR Read More

See Also: