Xr-Broadcast 3D content in the screen

Use your LED screens as windows opened on a 3D world

The main objective of this step is to diffuse our 3D content in each of our screens according to a mapping method allowing to consider them as an opening on a virtual world.

Setting Up the pipeline

Content Map distortion

Create a Content Map This section describes how to set up your content maps and use Content Area Read More with a minimum image resolution greater than or equal to the resolution of your camera stream. Set the current camera parameter of your content map with the physical tracked camera.
Drag and drop the camera inside the internal processor of each screens
and set it's renderer to Warp to Geometry Warp the content map according to a perspective point of view Read More

Broadcast your Content in the screens

Smode Compos

Go to your content, create a Compo Composite 2D Layer, Shape layer and 3D Layer together. [Ctrl] + [Shift] + [N] to create a new composition after opening Smode Read More and target the content map. If you are using 3D, and create a Content Map Current Camera A specific camera that pull it's View and Transform form a Content Map Read More as current camera of your composition.
Your Content Map Current Camera A specific camera that pull it's View and Transform form a Content Map Read More also need to be connected to your Content Map This section describes how to set up your content maps and use Content Area Read More

Unreal Content

For Unreal Content you can learn here Unreal Device The Unreal Device host the connection with Unreal Read More and here How-To Unreal In Smode How to integrate Unreal inside Smode Read More for integrating your content.

Notch Content

For Notch Content you can learn here How-To-Notch-XR Using Notch Content for a XR setup Read More
It's time to go to the next step: Extended and augmented reality for XR studio Final VFX processor for compositing the Camera with the Set-extension and AR Read More

See Also: