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Compose with REAlity

Smode Real-Time workflow is now available for XR sets! Since 2007, Smode Designer has become the reference software for creative directors and set technicians with tight deadlines.

Request a Demo

Compose with REAlity

Smode Real-Time workflow is now available for XR sets! Since 2007, Smode Designer has become the reference software for creative directors and set technicians with tight deadlines.

Request a Demo

Compose with REAlity

Smode Real-Time workflow is now available for XR sets! Since 2007, Smode Designer has become the reference software for creative directors and set technicians with tight deadlines.

Request a Demo

Compose with REAlity

Smode Real-Time workflow is now available for XR sets! Since 2007, Smode Designer has become the reference software for creative directors and set technicians with tight deadlines.

Request a Demo

EXTEND REALITY, REDUCE DELAYS


NATIVE UNREAL Integration

Drag and drop unlimited .umap files. Play them drectly from Smode via Unreal Editor or nDisplay.

  • Simply import the Smode Plugin for Unreal into the Unreal maps. Select which actors and components you want to expose.
  • Drag & Drop the Unreal maps in Smode.
  • Mix the content with Smode compositing or modify the exposed actors and components.
  • Launch NDisplay, activate the map directly from Smode and get the render back.

Native NOTCH integration

Smode lets you import your creation from Notch, one of the best real time generative engines of the market. Mix Notch and Smode contents to go further in your realtime creation workflow!

  • .dfxdll can be dragged and dropped in Smode as Post-Fx or content layers.
  • Get your exposed properties back in Smode.
  • Support for side by side front & back plate rendering.

mixed reality : AR Content & Perfect set exension

Do not be limited by the size of your stage! Transform your LEDs screens into windows through a virtual world. Smode handles the set-extension to create endless landscapes.

  • Add content over your video stream.
  • Integrate it in the foreground of your scenery and make it interact with the actors‘ movements!

Fully addressable & interactive


COLLABORATIVE HIGH-END MEDIA SERVER

Every minute counts on a set. Smode-Net helps you speed up the whole production process by creating a network with unlimited remotes and media servers.

  • Let more people contribute to the project in real time with remote machines: Smode’s workflow conveniently separates the content and pipeline parts, so that both creative and technical teams can work together in parallel.

  • Chain media server to scale the rendering capabilites and let go of resolution limits!

REALTIME COMPOSITING

Smode is the reference for content creators and artistic directors who want to iterate quickly and play their results on stage instantly. Smode brings its simple layer-based workflow to real-time XR compositing.

  • Adjust colorimetry with a rich, battle-tested toolbox.
  • Create extended sets and perform last-minute modifications without rendering time!
  • Create advanced post-effects
  • Picture-in-picture, subtitles, overlays and much, much more...

Fully addressable parameters

Encode your all your contents with cues, timelines and much more... and connect every single parameter to an external device (MIDI, tracked camera, ...)

  • Connect any parameter to an external device.
  • Mix and match logical and mathematical operators to create effects: smooth, clamping...
  • Write your own Python scripts to create and customize layers dynamically.

PERFECT CALIBRATION FOR ANY TYPE OF SET-UP


Cornerscreens

Greenscreens

Curvedscreens

Smode provides perfectly calibrated latency, color and placement of screens which are un-skippable requirements for XR productions!

Latency

Automatically evaluate the amount of frame delay between sending a picture to the stage and receiving it back through the camera.

Geometry

Automatically align the virtual world with the real world.

Comparison

of the position of each locator in the 3D simulation with its position in the camera input picture.

Matching

of the 3D simulation in Smode with the reality. Jointly correct the placement of the screens, the offsets of the tracking system and the deformation of the camera optics.

Color

Blend perfectly the walls’ colors with the virtual surrounding.

Subdivision

of the screens with alternating color patterns.

Comparison

of the received colors with the emitted ones, deducing the colorimetric transformation to be applied.

Transformation

of the extended set colors to fit the screen colors.

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SUPPORTED TRACKING SYSTEMS

 

 

more tracking systems coming...

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