This part of the documentations remains to be completed
This editor will allow you to edit and code shaders of:
When the shader is modified, type CTRL+ENTER to re-generate it.
Here is the way to expose variables inside of your shaders:
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uniform bool booleanOption;
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uniform bool booleanOptionWithDefault = True;
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uniform int integer;
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uniform int integerWithDefault= 51;
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uniform int typeInteger = StrictlyPositiveInteger;
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uniform int typeIntegerwithDefault = StrictlyPositiveInteger(1664);
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uniform float number;
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uniform float numberWithDefault = 8.6;
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uniform float typeNumber = Percentage;
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uniform float typeNumberWithdefault = Percentage(0.33);
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uniform vec2 vector2d = vector2d(0.5,0.9);
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uniform vec2 position2d = Canvas2dPosition (0.5,0.5);
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uniform vec3 position3d = Position3d(0,0,0.0,0.0);
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uniform vec3 color = Color(0.6,0.7,0.8);
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uniform vec4 colorwithAlpha = ColorWithAlpha(0.6,0.7,0.8,0.5);
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uniform float transport = StandalonePlayableCueTransport;