Smode handles data -- pictures, videos, 3d objects and Smode documents -- through the concept of media directories.
A media directory is a shortcut to local hard-drive location. Every link to a data in Smode is stored as a relative path
to one of those media directories.
Thanks to this system of relative paths, Smode documents can be copied or moved from one computer to another one even if the hard-drive paths differ.
By default, Smode has the three following media directories:
-
Standard Pack
Here are some presets and media files you may find useful
Read More
: The
Standard Pack
Here are some presets and media files you may find useful
Read More
is used for internal Smode usage like presets, previews and helper meshes.
This media directory should never be removed.
-
Features
: This media directory contains simple compositions illustrating Smode features.
-
Examples
: This media directory contains more advanced examples of what's possible to do with Smode.
At any time, Smode maintains a cache of previews and meta-datas of everything contained by the media directories.
This enables to have previews and cached metadata for every file.
Adding content to media directories
If you want to add some content like pictures or videos to your media directory you need to do it on windows.
You can also right click on the title of your media directory, click on “reveal in explorer” and add your new picture in the folder.
Converting video in HAP and audio in WAV from Smode
Note that many different kind of file formats and codecs (.mp4, .avi, .mp3,
etc.
) cannot be read directly by Smode
and need to be converted into HAP or WAV first.
You can simply right click on your media
This will allow you to transcode video into hap or hap alpha.
The result video file will be stored in a new HAP sub folder.
You can extract audio in a separate .wav file by uncheck Video Enabled
The result audio file will be stored in a new WAV sub folder.
You can also trancode .mp3 into .wav the same way