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Blending Mode

Define how overlapping pixels are blended together

Smode blending mode are rather standard and correspond to those that can be found in other computer graphics softwares.
Blending modes can be changed either directly from the Element Tree or inside the Parameters Editor and then quickly changed with the up and down arrow keys:
In the Element Tree:
In the Parameters Editor:
Depending on the chosen blending modes, Smode can or cannot use native graphics hardware accelerated blending.
With Normal , Screen , Linear Dodge (Add) , Dissolve and Multiply , the blending is accelerated. All other blending modes rely on custom shaders that require an intermediate rendering of the compo, making them a bit more costly.

Here is an overview of all different blending modes available in Smode, with a compo made of a background Image File and a green Uniform 2D Layer with two 2D Mask:

Original Image

Replace

Normal

Dissolve 50%

Darken

Normal 50%

Multiply

Color Burn

Darker Color

Lighten

Screen

Color Dodge

Linear Dodge (Add)

Linear Burn

Lighter Color

Overlay

Soft Light

Hard Light

Vivid Light

Linear Light

Pin Light

Hard Mix

Difference

Exclusion

Subtract

Divide

Hue

Saturation

Color

Luminosity

Alpha

SEE ALSO

Mentioned: 2D Layer, 2D Mask, Element Tree, Image File, Parameters Editor and Uniform.