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Blending Mode

Define how overlapping pixels are blended together

Smode blending mode are rather standard and correspond to those that can be found in other computer graphics softwares.
Blending modes can be changed either directly from the Element Tree or inside the Parameters Editor and then quickly changed with the up and down arrow keys:
In the Element Tree:

In the Parameters Editor:

Depending on the chosen blending modes, Smode can or cannot use native graphics hardware accelerated blending.
With Normal , Screen , Linear Dodge (Add) , Dissolve and Multiply , the blending is accelerated. All other blending modes rely on custom shaders that require an intermediate rendering of the compo, making them a bit more costly.

Here is an overview of all different blending modes available in Smode, with a compo made of a background Image File and a green Uniform 2D Layer with two 2D Mask:

Original Image


Replace


Normal


Dissolve 50%


Darken


Normal 50%


Multiply


Color Burn


Darker Color


Lighten


Screen


Color Dodge


Linear Dodge (Add)


Linear Burn


Lighter Color


Overlay


Soft Light


Hard Light


Vivid Light


Linear Light


Pin Light


Hard Mix


Difference


Exclusion


Subtract


Divide


Hue


Saturation


Color


Luminosity


Alpha


SEE ALSO

Mentioned: 2D Layer, 2D Mask, Element Tree, Image File, Parameters Editor and Uniform.