Every 2D Modifier
place in the modifier stack will be shared across the pipeline.
This modifier stack is useful when you want to use 2D Modifier
as content. Add as many 2D Modifier
as you want in the modifier stack to apply them directly on a pipeline element.
The object must target a Modifier Stack Channel
which will then be placed in a processor or content map.
Note that a modifier stack can be placed in a Scene
Read more about How to us Modifier Stack
The example below explain how a list of modifiers can be applied on a specific content area inside a Processor: