XR Calibration procedures

Calibrate your XR Studio

xr calibration procedures needs a specific XR/AR licence. Please contact us for trying thanks our #XRForm

Calibration may be the most important part for XR projects. This give a coherent picture when you do virtual production and set-extension.
To begin the calibration part, right click on the Physical Camera A camera that simulate a real-one Read More -> Tool An element that adds logic and/or functionality to your compo, that is not visible on screen Read More -> Calibrator -> XR Calibrator A specific tool for XR calibration Read More .
You need to attach the Video Input Extract the image from a Video Input Device Read More to the associated input device in order to make it work. The calibration procedure is here to create a correct visual bridge between the real world (recorded by the camera) and the virtual world (generated by Smode).
Check the Default resolution of your camera to fit the reality. If your Physical Camera is in a Stage Elements Group Group multiple stage elements together Read More , select the Group and go in Advanced Parameter , If not, you need to create one a put your camera in it, like explained on the layers Order here: Camera tracking Create and configure a tracking system and camera Read More

There is 3 different Calibrator:
  • XR-Latency Calibration Automatically evaluate the amount of frame delay between sending a picture to the stage and receiving it back through the camera. Read More : Automatically evaluate the amount of frame delay between sending a picture to the stage and receiving it back through the camera.
  • XR-Geometry Calibration Lets Smode know the position of cameras and Led Screens in the real world Read More : Modify the placement of the Tracking System To visualize tracked points using a tracking device Read More , the Correction of the Tracker a Tracker represent a real tracker and is part of a Tracking System Read More and Camera Model of the Physical Camera A camera that simulate a real-one Read More
  • XR-Color Calibration Blend perfectly the walls colors with the virtual surrounding. Read More : Generate a LUT that can be applied after. On the Extended with a Smart Lut Modify colors using a LUT form a XR Display information Read More

It's important to respect the order of those calibration. The Geometry calibrator need the information given by the latency. The color Calibration need the information provided by the geometry calibrator and the latency. In order to calibrate a XR Project, you need to do it in this order: 1)Latency -> 2)Geometry -> 3)Color
We advise you to take a look at the points detailed in the topic Sanity Check for XR setup Hardware setup for XR project Read More before processing to a XR-Latency Calibration Automatically evaluate the amount of frame delay between sending a picture to the stage and receiving it back through the camera. Read More

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