How to us Modifier Stack

Apply multiple modifiers from a Scene to Pipeline element

Sometimes, you will want to apply some 2D Modifier on a Processor or a Content Map for a specific moment in your show.
The Modifier Stack Channel is what you look for!
1) Create a Modifier Stack Channel directly in the Pipeline Editor
2) Drag and Drop it inside any Processor or Content Map you want. This will create a Modifier Stack which is a reference of the Modifier Stack Channel
3) Create a PushModifierStackLayer inside a Scene. Target the Modifier Stack Channel and add any 2D Modifier in it.
4) Your Processor or Content Map will now be affected by the post fx.
Beware of the resolution you use for the Modifier Stack Channel!
The example below explain how a list of modifiers can be applied on a specific content area inside a Processor:

See Also: