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Link

A link from a source parameter to a set of Link Target

A Compo in Smode can be a lot more than just visual, especially through the use of links. Links offer the possibility of inserting logic in your compos, to create dynamic, interactive, and customizable content. Coupled with animation, parameters and external inputs (OSC, MIDI, video input, audio input, etc.), you can turn a composition into an interactive object.. Links are stored in a Link bank: Now here is a small tutorial to show you the use of different type of links. This in order to create procedural animations and interactive setups. Here the links are made from the "controller" position, but indeed, links can be made from any input and open wide possibilities :
Watch directly on youtube

PARAMETERS

PARAMETERS COMMON TO ALL ELEMENTS

  • Loading (Activation State): The loading status of the link. It can be loaded , enabled by not loaded or unloaded
  • Activation (Activation State): The activation status of the link. It can be active , enabled by not active or inactive
  • Color Label Associate a color label to your link to make it easily locatable
  • Solo Activate this to keep only this link active and hide all other links in same location
  • Editable (Activation State): The editabiliy status of the link. It can be locked directly , locked indirectly or editable
  • Preset (Element): Select a preset to apply on the link
  • Status Warnings and errors associated to this link

CATALOG

Link Bank - A Bank of Link

SEE ALSO

Mentioned: EDIT > Preferences (F11), Element Tree, Link Condition, Link Modifier and Parameters Editor.