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Distort Modifiers

Distort existing geometry


Displace - Displace vertex along it's normal

Position Noise - Change vertex position in space using an animatable 3D noise

Spherify - Align every vertex of the geometry on a sphere primitive

Set Position - Place every vertex of the geometry on the same point coordinate in space

Quantize - Use discrete values rather than to a continuous set of values to place geometry's vertices in space

3D Transform - Change every vertex position using scale, rotate and translate transformations

Transform Triangles - Allow to display and transform triangles instead of quads on a geometry

Demultiply - Demultiply vertices of a geometry