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3D Mask - Vertices are selected depending on their normal orientation

This mask can be very effective to do Fresnel effects and some shader setups.


  • Referential Referential of the normal
  • Direction Direction of the normal
  • Orientation Orientation of the normal
  • Spread ( Angle (0 - 360 deg) Interval): Spread of the normal
  • Exponent Exponent of the normal


Standard Presets: Fresnel and Hard Edge.