COMPOSITING FEATURES
COMPOSITING FEATURES
COMPOSITING FEATURES
COMPOSITING FEATURES
COMPOSITING FEATURES
A realtime compositing tool
Discover another workflow
Smode developp continuously new features for content creators & stage designers in order to provide the all in one tools you need for show design and open the gates of 3D rendering workflow to the public
Discover the multiple possibilities offered by a realtime content creation software:
- No rendering time needed. Change any parameters and see the result immediatly
- Connect anything to a controller, such as midi or OSC
- Be only limited by your GPU.
2D features
Layer based
Smode has been conceived by and for content designer and is only about layers, modifiers and masks.
Infinite associations
Combine 2D & 3D layers, effects, particles and shaders into powerful real-time compositions in a straightforward and scalable manner.
2D effects
As usual, every layers have their own blending mode.
An impressive list of 2D modifiers for color correction, distorsion, stylize,...
ISF modifiers integrated. Simply drag and drop it in the layer list!
MEdias
Smode take HAP video file for better performance
- Transcode to HAP directly in Smode
- Import image sequence
- Export your composition in video or image sequence
- HDR/EXR files
Shapes & Masks
Basic editable shapes that can be displayed or used as masks.
- Draw directly in Smode or import a SVG
- Combine multiple shapes in Add, exclude, and other mergers types.
- Specific effects for shapes
- Convert a 2D text to editable shape
- Extrude edge through functions
Reusable Assets
Happy of your work? Turn it into a modular brick that can be reused later.
- Export a Composition with your own parameters
- Store states of parameters
- Export a group of modifiers as a your own "ready to be applied" single effects
3D Engine
In order to provide the best workflow for your production, Smode integrate the most popular Software & formats for realtime 3D rendering & content creation such as:
3D features
3D Files formats
Import your 3D models & animation.
FBX animations supported
Software integrations
- NOTCH
Generative 3D layers
Allready integrated layers & ligths for 3D design
- Meshs: Box, Plane, Sphere, etc
- Spline: Circle, Text, custom, etc
- Points: Random, Grid, etc
- Environement lighting: for PBR rendering with HDR/EXR map
- Spot, point, directionnal, projector, etc
3D Rendering
- PBR
- Substance SBSAR
- Basic Surface
- HDR/EXR sprite points
- 2D/Tubes lines
- Blending mode between renderers
Particles System
Realtime particles system with custom field:
- Gravity
- Attractor/repulsor (powerfull when used with a tracking system)
- turbulence
- Custom effects appliable through the age
- HDR/EXR sprite points
- Custom sprite selector through age
- Collision
3D modifiers
Modify any 3D layers with as many effects offered:
- Colors & textures tint
- Displacement with custom map
- UVs modification
- Points conversion to 3D meshs
- Motion lines
- Particles emission
- And many others
A quick example that only use random points, rendered & composite differently




Controls & animations
Explore what the realtime rendering technology have to offers for animation. Visuals are no more "Time dependant" and can be animated without keyframes. Use traditionnal timelines, combined with independant loops and animation based on sensors and devices.
Animations & Controls
Animations
Combine many way to animates in 2D & 3D:
- Timelines
- Autoloops
- Functions cues
- Timemarkers
Fully adressable parameters
Connect every single parameter to an external device (midi, tracked camera, ...)
Link parameters together and change all at once with a single slider
Use text parameters to change the path of multiple media at once
Connect
- Mathematical operation to smooth, clamp external datas
- Make relationship between a parameters to a layer, to multiple parameters of others layers
Code by your own
- GLSL editor integrated, to code your own shader
- ShaderToy integration
- PYTHON Script tool to instanciate dynamically any layers
Need to export your video ?
You will need to unlock IO Channels to remove the watermark.
Check the table below for more informations


Apple Quick Time (.mov )
MPEG-4 (.mp4)
Image Sequence
MPEG-2 (.m2ts)
Matroska (.mkv)
Windows Media (.wmv)
Watermarked
Watermarked




















Open H.264
Hap ( without HAPQ & HAP Alpha)
HAP
HAP (GPU or Squish encoder )
Apple ProRas
Nvenc H.264 ( Nvidia card required)
QuickTime Animation
QuickTime MJPEG
Windows Media Video
Watermarked
Watermarked





































Advanced Audio Coding (AAC)
ATSC A-52A (AC3)
Free Losless Audio COdec ( FLAC)
Pulse Code Modulation (PCM)












2048x1200
4096x2400
Unlimited
Render multiple views of a same scene in parallel. Particularly useful for 3D mapping Projects.