Procedural Terrain
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Procedural Terrain

by Vincent Le Moigne on October 16, 2015.

Length: 1h-2h

Level: Intermediate

Smode version: Smode Synth / Studio / Station

In this tutorial you will learn to do a fully procedural environment editable in real time.

First you will create the 3d model using a plane displaced by an height map. Then, the same height map will be used as an input to create a color map. We'll then review some basic combined 2D/3D compositing and the last part of the tutorial shows how to use particles to create the trees.

Requirements:

  • A particle sprite
  • An height map (or knowledge of SMODE’s particle system)
  • A beer
  • Another beer

Start here: Create a mountain from a displacement map