Blending Mode
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Blending Mode

Define how overlapping pixels are blended together

Smode blending modes are rather standard and correspond to those that can be found in other computer graphics softwares.
Blending modes can be changed either directly from the Element Tree or inside the parameters editor and then quickly changed with the up and down arrow keys:
Into the Element Tree:


Into the parameters editor:


Depending on the chosen blending modes, Smode can or cannot use graphics card blending dedicated features to accelerate the blending. With the Normal , Screen , Linear Dodge (Add) , Dissolve and Multiply blending modes, the blending is always accelerated. For Subtract , the blending is accelerated if the compo is opaque.
In all other cases, the blending relies on custom shaders that require an intermediate rendering of the compo, which makes them a bit more costly than accelerated blending modes.
Here is an overview of all different blending modes available in Smode, the scene is composed with a background Image File and a green Uniform layer with two 2D Masks:

Original Image

Replace

Normal

Dissolve 50%

Darken

Normal 50%

Multiply

Color Burn

Darker Color

Lighten

Screen

Color Dodge

Linear Dodge (Add)

Linear Burn

Lighter Color

Overlay

Soft Light

Hard Light

Vivid Light

Linear Light

Pin Light

Hard Mix

Difference

Exclusion

Subtract

Divide

Hue

Saturation

Color

Luminosity

Alpha