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Tool - A container for logic elements (animations, parameters, links, ...)

In order to bring more than just statically composited material in a compo, Smode introduces the concept of bank. In Smode, a bank stores a specific type of object that has no effect on the output image (it is not drawn on screen, it is not an image, a mesh or a modifier). There are three types of banks: for Material Bank, Animation Bank, Parameter Bank and Link Bank.
A Bank has to modes - edit on and edit off:
When in edition mode, it lists its content as its children in the Element Tree. You can then add content to the bank, re-order it, remove it and edit its parameters. When not in edition mode, your bank acts as a non-editable object whose parameters offer restricted control over its content: