This section describes how to put every element to construct the stage
For instance to use a 3D Virtual Screen or Create a stage pre-visualization through Processor.
You'll also need this step if you want to create a 3D mapping using virtual Video Projectors.
It is here you'll create the Video Projector and also the Camera for the Virtual Screen.
Every element you will use for the mapping will be accessible through this tab.
The 3d models you will import inside of the stage elements should only be the one you will be mapping on (either LED screens or video projection surfaces). If you want to add additional 3D elements to make a beautiful pre-visualisation (like the whole scene, the singers or whatever), the go check Processor chapter on stage pre-visualisation.
To import an external 3D file, just drag and drop it to the stage Element Tree. The better thing to do is to have a low subdivided model, with it's UV map unfold and also, it is better to have one object (projection surface) per Content Map or per Content Area. But you are a big boy or a big girl so you don't have to listen to what I say....but you should.
Once done, just set inside the tree which content map or content area will go over which model. And that's it.
To have a more thorough simulation yo can send full white through every video projector. Either by sending white through every content map (green circles) or through every VP (red circles).
Or you can leave every projector as they are (sending diffusion content) and activate the illumination mode into the rendering options of the viewport. This will not allow to let you see the soft edges but will be the most accurate way to do an illumination simulation :
PARAMETERS ON ALL STAGE ELEMENTSS
- World Matrix (Matrix 4d): World matrix of the stage elements (Read Only)
Led Screen - Screens with a pitch and a luminosity
Free Shape Led Screen - Turn any Smode primitive into a LED screen
Planar Led Screen - Regular led screen
Stage Elements 3D Group - Group several stage elements
Surface - Define a projection surface
Mapping - Used to remap UV of a stage surface