Field
Back to smode.fr
You are here: Reference > Particles > Field

Field

Defines a force-field in 3D space

A field represents forces in space that can be applied to a particles system. A classic example of field could be the gravity field, to make the particles fall.
Here is a small tutorial helping you to quickly create fire effect using a simple particles system and only fields :
Watch directly on youtube

No field

Turbulences

Attractor

Friction

Vortex

Gravity

Clifford

Lorenz

peter

PARAMETERS ON ALL FIELDS

  • Intensity (Percentage): The intensity of the field
  • Masks (List of 3D Masks): A field can be masked with one (or more) 3D mask(s) to modulate its strength in space

CATALOG

Gravity - Apply a directional force to particles

Friction - Slow particles down

Attractor - Attract particles to a point in space

Vortex - Apply a tornado motion to particles

Turbulence - Apply a random motion to particles

Layer Intensity - Field where particles move toward a certain color in a 2D layer

Normal Map Layer - Field based on a Normal Map

Lorenz Attractor - A field using the Lorenz strange attractor

Shader Field - Code your own particle field