3D Renderer
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3D Renderer

Displays a 3D geometry

This section of the documentation is about the different renderers used to display 3d geometries.

They are classed in 3 categories :

Surface : Display a surface on 3D Generator constituted of triangles
Lines : Display lines on 3D Generator having splines informations
Points : Display the points (vertex) of any 3D Generator

Some of the Smode primitives will be able to be displayed only by certain types of renderers (such as Splines or Particles). Hopefully some Operator Modifiers allows you to use any renderer on any geometry. Like generating faces and lines on Particles systems with the Connect Points.
But here is a little schematic to explain that properly :

PARAMETERS ON ALL 3D RENDERERS

  • Opacity (Percentage): Opacity of the 3d renderer
  • Blending Mode ( Blending Mode): How this 3d renderer gets blended
  • Depth Buffer ( Renderer Depth Settings): Settings about the depth-buffer
  • Auto Illuminate (Percentage): Auto illumination of the 3d renderer, no more illumination from lights, useful for camera mapping with UV Camera Mapping for instance
  • Effects (List of Fragment Modifiers): Effects of the 3d renderer

CATALOG

Point renderers:

Simple Points - A light renderer to display points and look like a square

Sprite Points - Display point using any kind of 2D Layer as map

Ball Points - Display points of a geometry with spheres

Box Points - Display points of a geometry with Boxes

Vertex Referential - Display normal, tangents ans bi-tangents of geometry's vertices

Line renderers:

Wireframe Lines - Simple wire-frame Lines with not much options

Thick Lines - Wire-frame lines with many options and who can use any 2D Layer as map

Tube Lines - Generate tubes over geometry edges

Surface renderers:

Surface - Display geometry's triangles as a surface

Other:

Group 3D Renderers - Group several Loading