2D Renderer
Back to smode.fr
You are here: Reference > 2D > Renderers > 2D Renderer

2D Renderer

2D Renderer - Default renderer using a 2D Placement

This renderer displays the image once at a position define by its 2D Placement. It's the default renderer for 2D Layers.
Each 2d renderer can optionally be customized with 2D Modifiers and 2D Renderer Effects.

PARAMETERS

  • Placement ( 2D Placement): Placement of the renderer
  • Modifiers (List of 2D Modifiers): Modifiers used only on this renderer
  • Wrap Modes (Frame Wrap Modes): If the placement does not take all available space, these parameters define how to fill the remaining space.
    There is one wrap mode per side (top, bottom, left, right) and by default all four sides are set to Transparent . Here is an example with the Mirrored Repeat wrap mode:
    By default, all four sides share the same wrap mode. Use the Link parameter to disconnect the different sides. Here is an example with Edge and Blurred Edge wrap modes:
    Note that wrap modes are not available in combination with the Bezier placement. More precisely, if the wrap modes differ from Transparent , the placement will internally be converted into a Perspective placement.
  • Blending Mode ( Blending Mode): How this 2d renderer gets blended
  • Effects (List of 2D Renderer Effects): Effects attached to this renderer

PRESETS

Standard Presets: Perspective, Bezier 3x3, Bezier 2x2, Bezier Patch (Mesh Warp) 3x3 and Bezier Patch (Mesh Warp) Simple.

EXAMPLES

2D: Group Renderer with 4 placement type (on a single image).compo, Placement Types.compo, Color LookUp Tables.compo, Extract color channel (Red Green Blue color Modifier).compo and Stylize Effects.compo.