Perspective
Back to smode.fr
You are here: Reference > 2D > Placements > Perspective

Perspective

2D Placement - Placement defined by a quad using perspective interpolation

This type of placement is defined through the positions of the four corners of the layer. Perspective interpolation is employed to interpolate between those four positions. This is the equivalent of whet is generally called "corner pin".

EXAMPLES

2D: Group Renderer with 4 placement type (on a single image).compo and Placement Types.compo.

SEE ALSO

See also Bilinear and Perspective Remapping.