Installation
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Installation

Multiple Smode installation scenario are possible:

Installation of Smode with software installer

To install Smode with software installer, you need administrative privileges, run Smode [xxxx]-7.0.xxx.xxxxxxx-win64.exe file and follow installer instructions:

Installation of Smode from a zip archive

To install Smode from a zip archive, you do not require any privileges, you just have to unzip the Smode [xxxx]-7.0.xxx.xxxxxxx-win64.zip file somewhere on your computer (on your desktop for instance) and then run Smode.exe file contained in the extracted folder.

If it’s not yet present on your system, you need to install the Microsoft Visual C++ 2015 Redistributable Package update (x64).

You can download it from here.

If it’s not yet present on your system, you also need to install the The CodeMeter Runtime for Windows.

You can download it from here.

This kind of archive deployment allow multiple version of Smode be present on the same computer.

 

First run registration

Smode Synth Edition is a free software and do not need to be registered.

For others edition of Smode, you should have an USB token or a license file required on each computer where Smode is installed. If Smode is not yet activated on a computer, at first run, the following dialog window will be displayed:

Drag the License.txt file provided by D/Labs in the red zone. This will display the following success dialog if the license file is correct:

If you have some issues with drag and drop methods (remote desktop problems, unresponsive touchpad, or Bad user interfaces sizes in Smode drop zones, display outputs or icons.) you can past the license file in this location: %appdata%\Roaming\Smode [edition]\License.txt

First run configuration

A first Smode start, if you have multiple graphics card integrated in your computer with at least one screen plugged on it or an EDID enforced, Smode will ask you to configure on witch card the computing will be done:

Promote the best performance graphics card if possible. Choosing the computing card still allow you to display computed content on another card (some extra data transfer cost can occurred in this case). This setting can be changed in Graphics Windows Setting of the Engine Preferences later.

Note that if you consider to use texture sharing with Spout, the computing card of Smode and third party software should be the same.

If you rely on OS configuration, the graphics card plugged on the primary display will be used.

Note that if you run Smode with a Laptop using Nvidia Optimus or AMD Enduro technology, the highest performances GPU will be used without letting this choices available.

At first start, Smode will ask you to select the location on your computer containing medias such as images, videos and 3D models (see Medias):

 

Click Ok and: Congratulation! You just configured Smode successfully! Now you can start using the Quick Start Panel.