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3D masks

3D masks enable selecting 3D vertices based on their different attributes such as position, color and texture coordinate.

Such 3D masks can be applied to any 3D modifier to modulate its application on a per-vertex basis. 3D masks can also be applied to surface renderer components in order to modify their opacity.

There is also a way of using images or videos as a way to mask a modifier/component according to the UV map of it's generator.