Glossary
Back to smode.fr
You are here: Help > Glossary

Glossary

  • It's an optional layer of color component, as the red layer, green layer or blue layer, added to images and defining the opacity level of each pixels. The minimum value is zero: i.e. fully transparent. The maximum value is fully opaque.
  • It's an optional layer of color component, as the red layer, green layer or blue layer, added to images and defining the opacity level of each pixels. The minimum value is zero: i.e. fully transparent. The maximum value is fully opaque.
  • A composition (or compo in short) is the basic kind of content document in Smode. A compo is made of layers that can be 2d or 3d and of post-effects. A composition is rasterized according to a specified resolution in pixels.
  • A composition (or compo in short) is the basic kind of content document in Smode. A compo is made of layers that can be 2d or 3d and of post-effects. A composition is rasterized according to a specified resolution in pixels.
  • A media directory is a shortcut to local hard-drive location. Every link to a data in Smode is stored as a relative path to one of those media directories. Thanks to this system of relative paths, Smode documents can be copied or moved from one computer to another one even if the actual location on the hard-drive differs. At any-time, Smode maintains a cache of previews and metadatas of everything contained in the media directories.
  • The rendering stack is an element of the project that contains the list of contents that are currently displayed or ready to be displayed. Each item of the rendering stack corresponds to either a Composition or a Scene.
  • A scene is a multi-channel content which is part of a project. Scenes define video content for every content map that is defined in the setup of the project. A scene ressemble to a Composition in the sense that it is made of a stack of layers. The main difference is that each layer in a scene has an additional argument which is its Scene Target.
  • Each layer of a scene has "target" parameter that defines where and how to display the layer. Scene targets are defined in the project setup and correspond to content areas in the setup.